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to explain or demonstrate to one got to do or perform a job, task, or activity start learning
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to remember something or for it to seem familiar start learning
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to have a better idea, to develop something start learning
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to descripe a complex or technical issue using words and terms that the average in understand start learning
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start learning
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talking/arguing about something easy/trivial rather than the bigger/harder issue at hand start learning
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i did my part, now it's up to you start learning
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approximate number of something start learning
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anything considered overly complex start learning
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pursuing a line of thought or course of action that is misguided. start learning
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barking up the wrong tree
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acceptable range of estimation start learning
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To invent the next great thing; to have a better idea; to develop or invent something superior to a device that is widely used. start learning
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stop doing something for the day, for example work, either temporarily or to give it up completely. start learning
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To completely buy into an idea or system, whether good or bad. Going along with what a crowd desires. Often used when a person changes start learning
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Make an error; miss an opportunity; fail. start learning
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also called dogfooding, is a slang term used to reference a scenario in which a company uses its own product to test and promote the product. start learning
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Targets or goals which are easily achievable and which do not require a lot of effort. start learning
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Anything that can go wrong, will go wrong. start learning
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rather than sticking to a defined plan, you will see how things go and decide on a course of action as you go along. start learning
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A problem is caused entirely by the fault of the user start learning
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Problem Exists Between Keyboard And Chair
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something that misleads or distractsfrom a relevant or important issue start learning
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Waste a great deal of time or effort in creating something that already exists. start learning
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When something happens that is out of one’s control and usually results in a negative situations. start learning
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The accumulated negative technical results of shortcuts and trade-offs taken in the past on a project. start learning
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is the last step of a series of steps that occurs when you find something you need to do start learning
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Evidence, typically derived from an experiment or pilot project, which demonstrates that a design concept, business proposal, etc., is feasible start learning
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A product with just enough features to gather validated learning about the product and its continued development start learning
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minimal viable product (MVP)
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